TEKKEN 7: LIDIA SOBIESKA Beginner Guide Tutorial Breakdown | What You Need to KNOW! (Season 4)

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FOR THE PEOPLE OSU! This is a small guide to help people out if they're interested in Lidia Sobieska and would like an idea on how to approach learning her and what you need to know. This Tekken 7 beginner guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers! Includes Season 4.

*Additional Notes
- Lidia has 4 primary stances, not 3
- It is possible to connect the f,f2+3 Rage Drive after the HE~1+2 +14 Guard Break (The timing is very strict)
- At the wall after the uf1+2 command throw, you can perform 1, f1+2,3,2,1

If you're having a little difficulty with the FGC notation terminology, check out here:

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0:00 Introduction
0:36 Introduction to Lidia's General Gameplay
3:12 Lidia's Punishers
4:20 Some BnB's
5:32 Introduction to Lidia's Stances
6:24 Cat Foot Stance 1&2, Heaven & Earth and Pouncing Tiger, Stalking Wolf
11:34 Close Range Focus
13:40 Mid-Range Focus/Neutral Game/At The Wall
14:47 Lidia's Defensive Techniques (Sabakis & Parries)
16:39 Throw Game
18:26 Rage Skills
20:16 Outroduction

*Lidia's Primary Stances
- Cat Foot Stance I (CFS I) = f3+4
- Cat Foot Stance II (CFS II) = b3+4
- Heaven & Earth (HE) = f3+4~f
- Pouncing Tiger, Stalking Wolf (PTSW) = b3+4~f

*Punishers
- i10 = 1,2,2
- i11 = b1,2 / ws+4,2
- i12 = f2,4 (good in front of a wall) / FCdf+2
- i13 = f,f+2 / df+1,3 (at a wall) / ws+1,2
- i14 = f1+2,3,2,1 / df+3,4
- i15 = uf+4 / ws+2 (Launchers)
- i17 = f,f+3 (Big Launcher)

For Directional Notation

7. u/b 8. u 9. u/f

4. b 5. * 6. f

1. d/b 2. d 3. d/f

7. up/back 8. up 9. up/forward

4. back 5. neutral 6. forward

1. down/back 2. down 3. down/forward

For Input commands:

1 = Left Punch (LP)
2 = Right Punch (RP)
3 = Left Kick (LK)
4 = Right Kick (RK)
1 + 2 = Left Punch + Right Punch (LP + RP)
3 + 4 = Left Kick + Right Kick (LK + RK)
1+3 = Left Throw
2+4 = Right Throw

Legend
WR = While Running
WS = While Standing
S! = Tailspin/Screw
W! = Wall Splat
: = Just Frame Input

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